ive played several rounds of timberman and the

18 Jul 2014

I’ve played several rounds of Timberman and the game mechanics reminded me a lot of Critter Panic. Both games have you tapping either side of the screen trying to match simple visual cues on the screen, with the goal of frequency under a time limit.

Timberman seems to distill this mechanic into a very simple form that falls into the quick death, one-more-time mentality that Flappy Bird helped to popularize in the mainstream.

Looking for more content? Check out other posts with the same tags: