Intro
For a set of articles I’m working on, I wanted to illustrate the use of monte carlo methods for simple game solving. To make the example digestible, I implemented a bare-bones BlackJack game. You can try a demo here. Each player goes in turn, and may either hit or stay. A hint shows at the bottom of the screen that gives advice to the player, based on running a monte carlo simulation of the game at that point.
Example
Let’s say there are two players. You and the dealer. You’re showing a 10 and 5, and the dealer shows a 6 with a face-down card. What should you do? The probability can be calculated assuming a fresh shoe of 5 decks, but is tedious.
If we wanted to determine the probability using a monte carlo simulation, assuming a fresh shoe, we can take the following steps.
Part A
- Remove the cards we know about: 10, 5, 6.
- Now, for each of our possible moves, stay and hit in this case, repeat part B many times, recording wins.
- Evaluate how good the wins are using the accumulated statistics.
Part B
- Shuffle the cards in the shoe.
- Discard a number of cards equal to the number of unknown cards (just 1 in this case, the dealer’s unknown card)
- Make the move chosen in Part A.
- Play out the rest of the game randomly.
The more times you repeat part B, the closer the statistics should approach the real probabilities of winning given each move.
Why?
I mentioned that this is straightforward to calculate directly, so why don’t we do that? There are a couple reasons:
- Sometimes you can’t assume a fresh shoe. Monte carlo methods can be more flexible in determining probability in a wider variety of scenarios.
- There are games more complicated than BlackJack, and those are harder to calculate probabilities for. This could be because the space of possible moves is much larger or because there are many more win conditions.
- Using monte carlo is fairly straightforward and timely (at least compared to searching game trees).
Possible Enhancements
Since the point of the article I’m writing is monte carlo simulation, I implemented the bare minimum of what I needed to do that. The full source is available at blackjackjs on GitHub. Here are some possible things you or I might work on in the future:
- The ability to play multiple hands
- Using web workers to run the simulation. This would allow many more trials to happen. (Alternatively, we could rewrite the simulation fairly simply to use thunks instead of doing things synchronously.)
- The ability to set simulation settings such as number of players, current hands, and number of trials.
- Add the ability to split a hand.
Probability
Since I said it was straightforward, I should probably dredge up what little I remember and try to calculate the probability of winning the above hand.
Recall we have 10 + 5 = 15. We can hit or stay at this point. Let’s take each case separately. Let’s also work with a single deck so that the math is just a tad easier.
Let’s calculate the probability of winning if we stay (since that is easier). If we stay, the dealer must bust for us to win, because the dealer must hit until 17. What are all of the possible ways for him to bust? Firstly, the dealer cannot have an ace, or he will have 17 and we’ll have lost. He must hit and have a value of at least 16 combined with the unknown card (which again, cannot be an ace). What are all of the combinations of cards that add to at least 16?
Only a card greater than 5 will do. Starting with 6, any face card will do the job. So, we can pair a 6 with a 10, J, Q, and K. Since the dealer has a 6, there are only 3 other 6s. We have a 10, so there are 3 other 10s. There are 4 each of the other face cards. Remember that 3 cards have been revealed, meaning there are 49 possible cards left. So, the probability of having a 6 is 3/49, and the probability of having a card with value 10 is (3 + 4 + 4 + 4)/49 = 15/49. We multiply the probabilities together since the events of drawing are independent. That comes to a probability of 1.7% that we will win if we stay, if the dealer busts with some combination of two 6s and a face card.
If any of this math seems off, let me know! This is tedious, but you can see we could write a program to finish this calculation. The only other wrinkle is that we need to make sure we don’t double-count events.