“Clojure in Unity 3D: Functional Video Game Development” by Ramsey Nasser and Tims Gardner
This talk was a bit light on content, being mostly a demonstration of the project with very light detail about implementation. As a beginner with Unity, and clojure, that was good enough for me, and I found the talk entertaining. Aside from the demonstration, there are details about some of the hacks they needed to do (30:25) which are interesting, and the Q&A period at the end has some more implementation details.
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