I wanted to try out the MonoGame framework, which allows for creating cross-platform games based on the XNA API. It wasn’t straightforward for me to run a Mac example (on OS X Mountain Lion). There were a number of steps I had to go through to get things working, including combing through forum posts. The official instructions didn’t seem to work, or I couldn’t find the most recent update. It’s for situations like these I wish I had the foresight to journal my progress so that others don’t get tripped up. Here are instructions I followed (assembled after the fact, so I might’ve missed something) in case someone finds them useful.
- Install Xamarin Studio and the specified dependencies (mono, gtk+).
- Install the MonoGame project template for Xamarin Studio
- Install XCode from the Mac App Store.
- Open Xamarin Studio and perform updates.
- Create a new MonoGame Mac Project.
- In References, you may see MonoGame.Framework. As of 20130422, this
is the incorrect framework. Command click on Refrences > Edit
References > .Net Assembly > Navigate to
~/Library/Application Support/XamarinStudio-4.0/LocalInstall/Addins/MonoDevelop.MonoGame.3.0.1/assemblies/MacOS/and select
MonoGame.Framework.dll> Press OK. Delete the other reference to MonoGame.Framework.
- Running the project, you may get an error like:
“Microsoft.Xna.Framework.Content.ContentLoadException: Could not
load logo asset”. Select
Content > logo.pngin the file pane at the left. Click the Gear Icon > Build Action > Select BundleResource.
- Run the project again. You may get an error like “System.MissingMethodException: Method not found: ‘MonoMac.AppKit.NSImage.AsCGImage’”. This forum post helped me to resolve it..
- Clone maccore to your code directory
- Clone monomac to your code directory
makeinside the monomac project.
- If you get an error about missing
mdtool, you can either install an old version of MonoDevelop (< 4) from SourceForge or try to symlink mdtool to the location requested from
- Find one of the MonoMac.dll binaries from the samples directories,
for example, at
samples/MonoMacGameWindow/bin/Debug/MonoMac.dll, copy it somewhere you can use for your project.
- Add the
MonoMac.dllassembly to your project as a Reference, like we did for
MonoGame.Framework.dll, above. Delete the other reference to MonoMac.
- Now, when you run the project, a window with a blue background should appear, displaying the MonoGame logo.